By
Ernest Cline
Four
out of Five Stars

Several months later, another friend, who has no
association with my other friend, said he had received a copy of the book, hadn’t
read it, related the idea of the book to me and asked if I wanted to read it. I
said possibly and quickly forgot about it. Months passed and this friend lent
the book to another, and after he had finished reading it, gave it to me to
read. I was hesitant, but read the first 30 pages and was intrigued. That was
when my first friend, whom I had the phone conversation with called me again
(we don’t talk that much) and once again said I should read it. In all my days
of reading, no book has so randomly been recommended to me. Ready Player One wanted me to read it...so
I read the damned book.
Ready
Player One by Ernest Cline is a perfect example of taking a
chance on a book that I normally wouldn’t have. The book, based on the blurb on
the back, is centered around video game culture, not an area of interest to me.
I don’t play video games; not that I don’t like them, I just have other ways I
wish to spend my time. This is probably why I would have passed on it – luckily
I didn’t.
The book takes place in 2044 where the world is not
in the best shape (is it ever in the future?). Wade Watts, a teenager about to
graduate high school is poor and spends most of his time ignoring the real
world and living in a virtual reality world known as OASIS. The game was
designed by an eccentric billionaire, James Halliday, who, upon passing away, has
left his multi-million dollar fortune and the virtual world of OASIS to whichever
gamer can solve a game he has created that will lead to an ‘egg’. Years have
passed, with professional gamers, known as ‘gunters’ and an evil corporation
all looking to inherit Halliday’s fortune, and when Wade stumbles across the
first ‘key’ and challenge and completes them, the game heats up.
Ready
Player One is a fun read. Despite my lack of interest in video
games, Cline has created a world I enjoyed exploring. Having been a teenager in
the 1980’s, I was also delighted by the fact the book is full of Eighties pop
culture references, seeing how Halliday was a big fan of that era and made his
search centered around knowledge of it.
While Ready
Player One is a fun read, it also struck me as fascinating that despite there
being some danger to the players in the real world, for the most part, I’m
rooting for characters in the novel who are sitting in rooms, strapped into
virtual devices, playing a game within the book. In many cases the only danger
they face is having their characters in OASIS killed, which means having to
start over from scratch. It is a testament to Cline’s writing ability and
character development, that despite this, I found myself lost in their world
and reading on. The book could have used a bit more suspense – some things
seemed to be overcome too easily – but for the most part that didn’t detract
too much from the books enjoyment.
Ready
Player One wanted to be read, and it was, and for a
book that fell into my lap, I have to say, it was a great read, and a journey I’m
glad I took. Based on how much I enjoyed it, I’ll definitely be seeking out
Cline’s other novel, Armada and
reading it as well.
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